#ifdef __APPLE__ //This make the program Work on mac so it includes the 2 files below
#include <glut/GLUT.h>
#include <opengl/OPENGL.h>
#else // if it is not apple/mac then use the windows file below
#include <GL/glut.h> 
#endif //end it



// function prototypes
void display() {
//Everything to display in OpenGL Buddy, and others if you do not understand ask me for help.
}



int main(int argc, char **argv){
 

  // initialize glut
  glutInit(&argc, argv);
  // specify the display mode to be RGB and single buffering 
  glutInitDisplayMode(GLUT_RGBA | GLUT_SINGLE);

  // define the size
  glutInitWindowSize(500,500);

  // the position where the window will appear
  glutInitWindowPosition(100,100);
  

  // if we would want fullscreen: moset likely yes.
  // glutFullScreen();

  // create the window, set the title and keep the 
  // window identifier.
  glutCreateWindow("glut OpenGL Template");

 
  glutDisplayFunc(display); // Displays the function on line 11
  
  





  glutMainLoop(); // runs and checks for new messages

  return 0;
}


